Baldur's Gate 3 was the figurative highlight of this year's game developer conference, both in the sense that it garnered praise and admiration from most attendees, and in the sense that it was a literal triumph. GDC Awards Game of the Year. Several of Larian Studios' game developers spoke at his GDC panel about the process of creating and marketing games, but one of the most extensive was director Swen Vincke's talk about the iterative process of creating games. was.
Mr. Vinke talked about some of the challenges that Larian faced during the development of the game, such as withdrawing the Russian team when the Ukraine war began and being forced to change the release date in response to Starfield. He spoke frankly about the challenges. However, Vincke argued that the game's robust size is not a major hurdle in game development. He said, „Size doesn't matter as long as it doesn't impair your vision.“
Instead, Vincke gives an example of how game development needs to iterate on the development pipeline to smooth the process, and gives developers the tools to ensure repeatability and flexibility. Gave advice. He created several graphs detailing the process and how it changed over time, including how the writing team worked on the story before getting to the dialogue.
Vincke pointed out that early builds of the game, even in early access, are almost unrecognizable compared to what was eventually released. As an example of how the game has changed over time, Vinke notes that Astarion, a handsome high elf vampire and poster child for the release version of the game, is a chalk-skinned tiefling trickster. An early video was shown. Needless to say, Vinke said, „things have changed since then.“